Cards provide buffs too, like the ability to damage enemies by dashing through them or an added poison effect to your hits. Your hand determines which weapon Even wields, arming her with hammers, bows, and spears, while some cards become placeable objects and traps like cannons, bombs, time warps, and summons. When played, the cards provide a wide variety of effects. Even embarks on a quest to rescue Odd from the Queen’s kingdom in Sixtopia, and along the way, helps the citizens of each district overcome the hardships foisted upon them by the Queen’s wicked rule. In the slums of Onecroft live sisters Even and Odd, until one day, the Queen’s child-snatcher comes and takes Odd away. This Hunger Games-like caste system was created by the evil Queen at the end of the No Dice War, a conflict that resulted in the death of all dice and the end of magic throughout the realm. In the land of Random, everyone’s social and economic role in society is rigidly defined by the district they live in. Related: Interview: Olov Redmalm And Klaus Lyngeled On The Random Randomness Of Lost In Random While it unfortunately runs out of steam long before the credits roll, Lost in Random is transportive in a way few other games manage to be, and its inventive card-based combat deals a consistently strong hand after every shuffle. Its gothic world is packed with fresh ideas, original gameplay mechanics, and unique characters that ensure the game never feels like cheap imitation. Lost in Random borrows liberally from Tim Burton, both in style and tone, but it’s more than a simple rehash of Burton’s back catalog. Two-Town is just one of six districts you’ll explore in Lost in Random, a dark fantasy action-adventure game from developers Zoink Games and Thunderfull, published by EA.
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